Working on the game development project, I had come up with some game play ideas, which were later on scrapped in order to stick to simplicity.
The idea of Tube Runner is to get out of an underground station as quickly as possible, dodging in-between commuters and trains in order to reach the end of the platform. Along with the objective of getting out the station within the time limit and with at least one life intact, I thought to include a pick up coins system which we later on scrapped. The idea would be; whilst dodging in between commuters to get out, to be collecting train passes and the objective would be to get out with the best time possible with the most train passes.
Due to time and other reasons which heavily impacted the production, the idea was scrapped. Below is a bird eye concept of what it may have looked like:
I also had an idea of a secret tunnel passage where for a short distance, if the player found the secret passage, then they could evade all commuters for a short period of time and obtain a battery pack. Again this idea was scrapped for the previous reasons mentioned. We thought that we didn't want the player to constantly be on the train tracks so that they could get an easy run, so I thought of an idea where the player was only allowed on the tracks for 3 seconds along with trains constantly passing to keep the player on the platform. The player would only be given time to get onto the platform when a battery pack would be approaching on the tracks.
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