Friday, 28 November 2014

Contributions to Game Development - By Ahmed Bhutta

We wanted a simple and straight forward route for the player to be taking. I designed a game map that was gone ahead with.








































It was time to take the game map into Unity, and so I created a terrain, inserted a skybox and directional light, and laid down the whole track. After laying down the track by following the game map I designed, I built walls and then to follow on, tunnels to be but from the walls. Afterwards, I had inserted point light to shed some light in the tunnel and to replicate an actual tunnel. As we wanted it to be symbolic of real life, I knew the player or character controller would have to be approximately 1.7/1.8 units for him to correlate to someone at 5'11 or 6ft. And so the tunnel and tracks are laid out and sized accordingly.


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