Friday, 28 November 2014

Contributions to Game Development - By Ahmed Bhutta

During the production of the white box game, I was heavily involved in production. I had struggled with applying scripts, which caused the game to not even open or run and only after troubleshooting and re applying scripts was i able to have the game run again. I was unable to change the Gui text from "Health" to "Battery Level". I think the Gui text which related to "Health" couldn't be found within the project. This is something I struggled with and could not resolve. Within the level, the maximum amount of battery level or health the player can collect is 4, as shown:



I included a time script to follow our game concept's idea of allowing 3 minutes running time for the player to complete the level. I would have liked to include a start screen and from there have the timer start running but unfortunately due to time on production and troubleshooting alone I felt I should focus more on the game play.

I altered the properties of the 3rd person game controller to suit our game and for it to be as realistic within that game world as possible. We wanted the player to be able to make the jumps that were at the intersections from platform to platform. In order to do that i had to almost double the jumping height to the moving speed of the controller. I played around for a bit to get different outcomes and decided the one shown in our white box is the right movement for our game.



The speed of the controller moves at is deliberate. Due to the survival nature of the game, we didn't want the game to be so slow that the player is able to exactly anticipate every moment of the game. That would make the game dull, so to make it exciting, I increased the speed at which the player moves to make the game seem like its moving a lot quicker. This also meant that the platform had to be increased so I increased the length of the platform at each turn to create 2.5 minutes of run time.

The amount of run time possible is also deliberate. We didn't want to make it impossibly difficult for the player, so I had deliberately only created this amount of run time in regards to the platform distance.

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